
You can use Sony Blur with some extreme values to force reduction of picture finesse/complexity. Noise is a part of picture, and proper denoise helps a bit.īut in extreme case the picture is a part of noise, since it can't fit into set bitrate. Ghosting comes from resampling (try disable resample in video events properties if for any reason you use variable fps or different fps for source and render), deinterlace (either use external quality deinterlacer or stick to interpolate fields deinterlacer options) and motion blur. It does not bother what bitrate you have in upload.įirst of all, you should remove shaking, ghosting and noise.ĭeshakers are available. Higher values will retain better quality for fast moving content.Mostly you need better quality if your source is too complex for low bitrate, but generally youtube will not give you high bitrate anyway.

If you wanting better image quality the alternative should use external x264/x265/vp9 encoder through Frameserver instead of Vegas internal templates for complex footage and sharpen.įor high motion gameplays in x264 one of most important settings for this type of footage is using good motion estimation settings. Gameplays has too much motion and high complex scenarios and in this case Vegas encoders struggle to keep quality because their are not tuned for this.

DISABLE RESAMPLE IN SONY VEGAS 14 MOVIE
What i think is than Vegas encoders(Mainconcet/SonyAVC) were designed with movie like footage in mind where uses low framerate(24fps) and has low motion passing. When you aiming youtube you should avoid complex details, instead of potencializing that you should remove details instead before uploading for the codec not waste too much bitrate with details. So the codec has bad time trying to compress that and lack bitrate for the rest of scene and artifacting is a common sympton. The foliage and jaggie edges in your video already demand a lot of bitrate and you make it be far more bitrate hunger adding sharp.

Sharpen should be used only for low motion footage when sending to Youtube. Why are you using sharp for a complex video destined to Youtube? Sharp increase bitrate needs to keep good quality and you already is using a complex video with detailed vegetation+high motion and applying sharp for edges is making it wasting too much bitrate on that. Originally posted by Kaby:Just added: "Sharpen Normal" Video FX, and got pixels after rendering. If you want more bit rate, try Sony AVC\MVC. Some of the Main Concept Templates can do over 100 Mbps ( way too much ). Most Factory blu-ray movies are made at 25 Mbps. ( if i was playing with\testing render settings ). i know i will haveĪ bad looking rendered file. When the viewer window looks bad, during rendering. Viewer window, during rendering, should have looked bad too ( a heads up, so to speak )

If the rendered file looks bad, then the How do the Sample screens look in the viewer, during rendering ? "View Window" with "Simulate Aspect Ratio" ONĭoes your imported video look good in the Viewer, while on the Time Line ? "View Window" settings do NOT affect render quality, i use Preview->Auto m2ts Sony AVC\MVC at 16 Mbps 1080 ( has always been real good ) "Follow Project settings", to "Follow\use" that "Best" setting ) ( in the Render Templates, the "System Tab" has a
